PEAK: The Co-Op Climber That’ll Break You (and Your Friends)

BY DRAWZA

There are games you play.

And then there are games that haunt your dreams.

PEAK is the latter.

A brutal, beautiful, and deeply addictive co-op climbing game, PEAK throws you and your crew of lost nature scouts onto a mysterious island with one way out: go up.

Really far up.

Through blizzards, lava, busted bones, and questionable berries, your only shot at survival is to scale the mountain that looms over everything.

And it will break you.

This is not just about climbing - it’s about trust.

One bad jump, one mistimed grapple, and you’re plummeting to your doom.

If you're lucky, your teammates will help you back up.

If you're me, you're the ghost haunting their every step, yelling "I TOLD YOU TO TAKE THE LEFT PATH" as they silence me by climbing to the top of the level.

Every day the path is different.

The mountain rearranges its dangers with each new dawn, meaning you're always one misstep from a new disaster.

You'll laugh.

You'll scream.

You'll swear vengeance on gravity.

And then you'll queue up for another climb.

What makes PEAK sing is how it balances chaos and cooperation.

You need your team.

You need them to throw ropes, place pitons, share food, and pray that you are going the right path.

And when one of you goes down, the stakes skyrocket — because even in death, you can still influence the climb. For better or worse.

Four deadly biomes.

Dozens of survival tools and stamina-draining injuries.

Badges to earn.

Cosmetics to flex.

That mythical sense of “just one more run” that becomes three hours later and a group chat full of inside jokes and betrayal.

PEAK might break your friendships.

But it’ll build new ones on the way down.

See you on the mountain.


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